Install vrchat specific unity version
This commit is contained in:
5
home.nix
5
home.nix
@ -22,10 +22,13 @@
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home.packages = with pkgs; [
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tmux
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inputs.oscgoesbrrr.packages.${system}.default
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alcom
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vesktop
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# inputs.nixgl.nixGLIntel
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# htop
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#inputs.baballonia.${system}.default
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];
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] ++ lib.optionals (system == "x86-linux") (import ./unity_vrchat.nix {pkgs = pkgs; }).packages;
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# Wayvr customization
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xdg.configFile."wlxoverlay/openxr_actions.json5" = {
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64
unity_vrchat.nix
Normal file
64
unity_vrchat.nix
Normal file
@ -0,0 +1,64 @@
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{ pkgs, ... }:
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let
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# Define a unityhub that includes fonts.
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unityhub = pkgs.unityhub.override { extraPkgs = pkgs: [pkgs.corefonts pkgs.ipafont]; };
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in {
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packages = [
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unityhub
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(pkgs.stdenvNoCC.mkDerivation rec {
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pname = "unity";
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version = "2022.3.22f1";
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dontFixup = true;
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unitySrc = pkgs.fetchurl {
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url = "https://download.unity3d.com/download_unity/887be4894c44/LinuxEditorInstaller/Unity-2022.3.22f1.tar.xz";
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hash = "sha256-eE//d2kFHA9p7bA52NCUMeeuQASmSh20QDcJ3biKpQY=";
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};
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androidSupportSrc = pkgs.fetchurl {
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url = "https://download.unity3d.com/download_unity/887be4894c44/MacEditorTargetInstaller/UnitySetup-Android-Support-for-Editor-2022.3.22f1.pkg";
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hash = "sha256-Vqk8HgnFsUzjLvjIhIdJTLFHpyE6UDhwR7hN7/Jjpak=";
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};
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windowsSupportSrc = pkgs.fetchurl {
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url = "https://download.unity3d.com/download_unity/887be4894c44/MacEditorTargetInstaller/UnitySetup-Windows-Mono-Support-for-Editor-2022.3.22f1.pkg";
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hash = "sha256-iBGBpsg3IwooTqQSC/y14qq5QLuQEOvftQ07iGXCBZ0=";
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};
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nativeBuildInputs = [ pkgs.cpio pkgs.xarMinimal ];
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buildInputs = [ unityhub.fhsEnv ];
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unpackPhase = ''
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mkdir android
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xar -C android -xf "${androidSupportSrc}"
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mkdir windows
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xar -C windows -xf "${windowsSupportSrc}"
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'';
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installPhase = ''
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# This Editor/version/Editor path helps Unity Hub recognize the version of the editor.
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mkdir -p "$out/bin" "$out/Editor/${version}/Editor/Data/PlaybackEngines/AndroidPlayer" "$out/Editor/${version}/Editor/Data/PlaybackEngines/WindowsStandaloneSupport"
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tar -C "$out/Editor/${version}" -xf "${unitySrc}"
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gzip -d < android/TargetSupport.pkg.tmp/Payload | cpio -iD "$out/Editor/${version}/Editor/Data/PlaybackEngines/AndroidPlayer"
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gzip -d < windows/TargetSupport.pkg.tmp/Payload | cpio -iD "$out/Editor/${version}/Editor/Data/PlaybackEngines/WindowsStandaloneSupport"
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# Create unity wrapper script
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cat > "$out/bin/unity" <<-EOF
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#!/bin/sh
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exec -a "$out/Editor/${version}/Editor/Unity" "${unityhub.fhsEnv}/bin/unityhub-fhs-env" "$out/Editor/${version}/Editor/Unity" "\$@"
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EOF
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chmod a+x "$out/bin/unity"
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# Fix font fallback
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cat > "$out/Editor/${version}/Editor/Data/Resources/fontsettings.txt" <<-EOF
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English|default=Inter, IPAPGothic, Verdana, Tahoma
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English|Inter-Regular=Inter, IPAPGothic, Verdana, Tahoma
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English|Inter-SemiBold=Inter, IPAPGothic, Verdana, Tahoma
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English|Inter-Small=Inter, IPAPGothic, Verdana, Tahoma
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English|Inter-Italic=Inter, IPAPGothic, Verdana, Tahoma
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English|Inter-SemiBoldItalic=Inter, IPAPGothic, Verdana, Tahoma
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EOF
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'';
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})
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];
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}
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